CARRON Thibault
Associate Professor [HDR]
Team : MOCAH
Tel: +33 1 44 27 71 35, Thibault.Carron (at) nulllip6.fr
https://lip6.fr/Thibault.Carron
Team : MOCAH
- Sorbonne Université - LIP6
Boîte courrier 169
Couloir 26-00, Étage 5, Bureau 523
4 place Jussieu
75252 PARIS CEDEX 05
FRANCE
Tel: +33 1 44 27 71 35, Thibault.Carron (at) nulllip6.fr
https://lip6.fr/Thibault.Carron
One PhD student (Supervision / Co-supervision)
- SERGENT Thomas : DĂ©tection et constitution de groupes pour l'apprentissage de la lecture.
Seven past PhD students (2013 - 2024) at Sorbonne University
- 2024
- GUIGON Gaëlle : Des scénarios asymétriques pour des «serious games» multi-joueurs.
- QUELENNEC Katia : Tableaux de bord dâapprentissage Ă©tudiants adaptĂ©s, adaptables et adaptatifs dans le temps. De la conception Ă la modĂ©lisation.
- 2023
- HERNANDEZ JĂ©rĂŽme : Faciliter le DĂ©veloppement des Ăvaluations BasĂ©es sur le Jeu : Exploration de la Reconnaissance de Profils Comportementaux et des Soft Skills dâun individu Via des Tests de Jugement Situationnel GamifiĂ©s.
- 2019
- ABED Hamza : ModĂšles de conception des jeux sĂ©rieux pour la formation professionnelle. Application aux contextes de lâUsine 4.0 et du domaine mĂ©dical.
- MBATCHOU Guy : Vers un modĂšle d'accompagnement de l'apprentissage dans les Leanning Management Systems.
- 2013
- CAPDEVILA Bruno : Architecture et design de jeux-sérieux: framework modulaire de systÚmes d'entités, basé-composant, dirigé-donnée, pour aider à la modélisation et design systémiques dans des développements des jeux-sérieux agiles.
- ZAGHBIB Amina : Instrumentation d'un systĂšme d'information de gestion de projets innovants pour l'accompagnement au changement dans le contexte de la R&D industrielle.
1999-2024 Publications
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2024
- G. Guigon, M. Muratet, M. Vermeulen, Th. Carron : “Modelling and verification of asymmetric role-playing scenarios for learning with Petri nets”, Games and Learning Alliance Conference, Berlin, Germany (2024)
- A. Yessad, M. Muratet, Th. Carron : “Assister les enseignants du primaire dans lâenseignement de la pensĂ©e informatique. Une approche basĂ©e sur la scĂ©narisation et vers les teaching analytics”, chapter in Enseigner, apprendre, former Ă lâinformatique Ă l'Ă©cole : regards croisĂ©s, pp. 211-231, (UniversitĂ© Paris CitĂ©), (ISBN: 9782744202124) (2024)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Co-designing synchronous asymmetric multiplayer learning game scenarios”, International Conference on Computer-Supported Collaborative Learning, Buffalo, NY, United States (2024)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Tangible or digital? A comparison between two tools for designing asymmetric role-playing games for learning”, 16th International Conference on Computer Supported Education, Angers, France (2024)
- S. Barrit, N. Torcida, A. Mazeraud, S. Boulogne, J. Benoit, T. Carette, Th. Carron, B. Delsaut, E. Diab, H. Kermorvant, A. Maarouf, S. Slootjes, S. Redon, A. Robin, S. Hadidane, V. Harlay, V. Tota, T. Madec, A. Niset, S. El Hadwe, N. Massager, S. Lagarde, R. Carron : “Neura: a specialized large language model solution in neurology”, (2024)
- Th. Sergent, M. Daniel, F. Bouchet, Th. Carron : “How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?”, IEEE Transactions on Learning Technologies, vol. 17, pp. 1184-1197, (Institute of Electrical and Electronics Engineers) (2024)
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2023
- V. Sallaz, Th. Carron : “A 3 rolesâ model to better design and facilitate the use of serious games in the classroom”, Proceedings of the 17th European Conference on Games Based Learning, vol. 17 (1), Twente, Netherlands, pp. 564-573 (2023)
- J. Hernandez, M. Muratet, Th. Carron : “Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development”, European Conference on Technology Enhanced Learning 2023, vol. 14200, Lecture Notes in Computer Science, Aveiro, Portugal, pp. 725-730, (Springer Nature Switzerland) (2023)
- G. Guigon, M. Muratet, M. Vermeulen, Th. Carron : “Facilitate the design of Role Learning Games: the RLG Kit”, international conference on Advanced Learning Technologies and Technology-enhanced Learning, Orem (UT), United States (2023)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “RLG Model et RLG kit : un modĂšle et un kit de conception de Role Learning Game”, EIAH2023 : 11e ConfĂ©rence sur les Environnements Informatiques pour l'Apprentissage Humain, Brest, France, pp. 316-319 (2023)
- K. Oliver‑Quelennec, F. Bouchet, Th. Carron, C. Pinçon : “Usages dans le temps dâun tableau de bord dâapprentissage dans un jeu sĂ©rieux”, EIAH2023 : 11e ConfĂ©rence sur les Environnements Informatiques pour l'Apprentissage Humain, Brest, France, pp. 256-261, (Association des Technologies de lâInformation pour lâEducation et la Formation) (2023)
- Ph. Pernelle, Th. Carron, StĂ©phane. Talbot, D. Wayntal : “DĂ©veloppement de Jumeau NumĂ©rique pour la Formation au sein du pĂŽle S.mart RAO”, S-MART 2023 : 18e Colloque national S.mart, Carry-le-Rouet, France (2023)
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2022
- K. Oliver‑Quelennec, F. Bouchet, Th. Carron, C. Pinçon : “Evaluating the Transposition of a Learning Analytics Dashboard Co-design Tangible Tool to a Digital Tool”, chapter in Open and Inclusive Educational Practice in the Digital World, Cognition and Exploratory Learning in the Digital Age, pp. 115-133, (Springer International Publishing), (ISBN: 978-3-031-18512-0) (2022)
- Th. Sergent, M. Daniel, F. Bouchet, Th. Carron : “DĂ©tection de dĂ©ficits dâautoĂ©valuation et dâauto-efficacitĂ© et remĂ©diation dans un EIAH”, STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Ăducation et la Formation), vol. 29 (2), pp. 155-184, (ATIEF) (2022)
- J. Hernandez, M. Muratet, M. Pierotti, Th. Carron : “Can We Detect Non-playable Charactersâ Personalities Using Machine And Deep Learning Approaches?”, European Conference on Game Based Learning, vol. 16 (1), Lisbonne, Portugal, pp. 271-279 (2022)
- K. Oliver‑Quelennec, F. Bouchet, Th. Carron, K. Fronton Casalino, C. Pinçon : “Adapting Learning Analytics Dashboards by and for University Students”, Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, vol. 13450, Lecture Notes in Computer Science, Toulouse, France, pp. 299-309, (Springer International Publishing), (ISBN: 978-3-031-16290-9) (2022)
- M. Muratet, A. Yessad, Th. Carron : “How to assist designers model learning games with Petri nets?”, Foundations of Digital Games 2022, AthĂšnes, Greece (2022)
- J. Hernandez, M. Muratet, M. Pierotti, Th. Carron : “Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment”, 2022 International Conference on Advanced Learning Technologies (ICALT), Bucharest, Romania, pp. 374-378, (IEEE) (2022)
- K. Oliver‑Quelennec, F. Bouchet, Th. Carron, C. Pinçon : “Understanding online collaboration through speech acts associated to Belbin profiles”, CSCL 2022 - 15th International Conference on Computer-Supported Collaborative Learning, Hiroshima, Japan, pp. 324-327 (2022)
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2021
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Towards an integration of the multi-role dimension in the design of learning games: a review of the literature”, Lecture Notes in Computer Science, vol. 13134, GALA 2021: Games and Learning Alliance, La Spezia, Italy, pp. 258-264, (Springer) (2021)
- K. Oliver‑Quelennec, F. Bouchet, Th. Carron, C. Pinçon : “Can a Learning Analytics Dashboard Participative Design Approach Be Transposed to an Online-Only Context?”, 18th International Conference Cognition and Exploratory Learning in Digital Age, Virtual, Portugal (2021)
- Ph. Pernelle, Th. Carron, S. Talbot, D. Wayntal : “Digital Twin and Ecological Transition Integration in Training Process”, Proceedings of IEEE International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), Flicenflac, Mauritius, pp. 6p / 596 (2021)
- J. Hernandez, M. Muratet, M. Pierotti, Th. Carron : “How to Model a Visual Novel Game to Train and Identify Playersâ Soft Skills?”, Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021, Brighton, United Kingdom, pp. 322-330 (2021)
- Th. Sergent, F. Bouchet, M. Daniel, Th. Carron : “Using Prompts and Remediation to Improve Primary School Students Self-Evaluation and Self-Efficacy in a Literacy Web Application”, Technology-Enhanced Learning for a Free, Safe, and Sustainable World, vol. 12884, Lecture Notes in Computer Science, Bolzano, Italy, pp. 221-234, (Springer International Publishing) (2021)
- Th. Sergent, M. Daniel, F. Bouchet, Th. Carron : “Addressing Childrenâs Self-Evaluation and Self-Efficacy Deficits in a Literacy Application”, 2021 International Conference on Advanced Learning Technologies (ICALT), IEEE 21st International Conference on Advanced Learning Technologies, Tartu (online), Estonia, pp. 141-143, (IEEE) (2021)
- Th. Sergent, M. Daniel, F. Bouchet, Th. Carron : “Predicting Young Studentsâ Self-Evaluation Deficits Through Their Activity Traces”, 14th International Conference on Educational Data Mining, Proceedings of the 14th International Conference on Educational Data Mining, Paris, France, pp. 667-671 (2021)
- Th. Sergent, M. Daniel, F. Bouchet, Th. Carron : “Analyse de remĂ©diations proposĂ©es par des enseignants ciblant des dĂ©ficits dâauto-rĂ©gulation de jeunes Ă©lĂšves dans une application dâapprentissage de la lecture”, 10e ConfĂ©rence sur les Environnements Informatiques pour lâApprentissage Humain, Transformations dans le domaine des EIAH : innovations technologiques et dâusage(s), Fribourg / Virtual, Switzerland, pp. 262-273 (2021)
- Th. Sergent, F. Bouchet, M. Daniel, Th. Carron : “DĂ©tection de dĂ©ficits dâauto-Ă©valuation et dâauto-efficacitĂ© dans un logiciel enseignant la lecture et lâĂ©criture”, 10e ConfĂ©rence sur les Environnements Informatiques pour lâApprentissage Humain, Transformations dans le domaine des EIAH : innovations technologiques et dâusage(s), Fribourg / Virtual, Switzerland, pp. 250-261 (2021)
- K. Oliver‑Quelennec, F. Bouchet, Th. Carron, C. Pinçon : “Faciliter le recueil de traces par la numĂ©risation dâun outil tangible de co-design : application Ă la conception de tableaux de bord dâapprentissage”, 10e ConfĂ©rence sur les Environnements Informatiques pour lâApprentissage Humain, Transformations dans le domaine des EIAH : innovations technologiques et dâusage(s), Fribourg, Switzerland, pp. 360-365 (2021)
- M. Muratet, Th. Carron, I. N'hari, B. Hasenknopf, B. Grosjean, L. Sixdenier, R. Vuilleumier : “Usages de jeux sĂ©rieux pour motiver les Ă©tudiants : initiatives dâenseignants et impulsions institutionnelles”, Les Annales de QPES, vol. 1 (3) (2021)
- K. Oliver‑Quelennec, F. Bouchet, Th. Carron, C. Pinçon : “Analyzing the Impact of e-CaducĂ©e, a Serious Game in Pharmacy on Studentsâ Professional Skills over Multiple Years”, CSEDU 2021 - 13th International Conference on Computer Supported Education, vol. 1, Proceedings of the 13th International Conference on Computer Supported Education, Prague (virtual), Czechia, pp. 331-338, (SciTePress - Science and Technology Publications) (2021)
- P. Pernelle, Th. Carron, S. Talbot, D. Wayntal : “Fast Gamification Approach: Increase of the Motivation in Remote Classes”, CSEDU 2021 - 13th International Conference on Computer Supported Education, vol. 2, Proceedings of the 13th International Conference on Computer Supported Education, Prague (virtual), Czechia, pp. 282-287, (SciTePress - Science and Technology Publications) (2021)
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2020
- G. Mbatchou Nkwetchoua, F. Bouchet, Th. Carron, Ph. Pernelle : “Towards a Model of Learner-Directed Learning: An Approach Based on the Co-construction of the Learning Scenario by the Learner”, chapter in Online Teaching and Learning in Higher Education, Cognition and Exploratory Learning in the Digital Age, pp. 41-63, (Springer), (ISBN: 978-3-030-48190-2) (2020)
- Th. Sergent, F. Bouchet, Th. Carron : “Towards Temporality-Sensitive Recurrent Neural Networks through Enriched Traces”, International Conference on Educational Data Mining (EDM 2020), Ifrane, Morocco, pp. 658-661 (2020)
- O. Brunet, A. Yessad, M. Muratet, Th. Carron : “Vers un modĂšle de scĂ©narisation pour lâenseignement de la pensĂ©e informatique Ă lâĂ©cole primaire”, Didapro 8 â DidaSTIC, Lille, France (2020)
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2019
- Ph. Pernelle, H. Abed, Th. Carron, S. Talbot, Ch. Ben Amar, D. Wayntal : “Jeux sĂ©rieux: une approche de ludification au sein de filiĂšres technologiques pour la formation en prĂ©sentiel et en distanciel (Chapitre 7)”, chapter in Pratiques et innovations Ă l'Ăšre du numĂ©rique en formation Ă distanceTechnologie, pĂ©dagogie et formation, Formation Ă distance / Distance Learning, pp. 139-156, (Presses de l'UniversitĂ© du QuĂ©bec), (ISBN: 978-2-7605-5173-2) (2019)
- M. Muratet, I. NâHari, B. Hasenknopf, B. Grosjean, R. Vuilleumier, Th. Carron : “Usages de jeux sĂ©rieux pour motiver les Ă©tudiants : initiatives dâenseignants et impulsions institutionnelles”, Questions de PĂ©dagogies dans l'Enseignement SupĂ©rieur, Brest, France (2019)
- O. Brunet, A. Yessad, M. Muratet, Th. Carron : “Quels scĂ©narios pour lâenseignement de lâinformatique Ă lâĂ©cole Ă©lĂ©mentaire ? Premiers Ă©lĂ©ments relatifs au contenu et au modĂšle des scĂ©narios dans le cadre du projet IE-CARE”, Atelier EIAH 2019 : Apprentissage de la pensĂ©e informatique de la maternelle Ă lâUniversitĂ© : retours dâexpĂ©riences et passage Ă lâĂ©chelle, Paris, France (2019)
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2018
- H. Abed, Ph. Pernelle, Th. Carron, S. Talbot, D. Wayntal, Ch. Amar : “A Gamification Approach for Serious Games”, 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), Wollongong, Australia, pp. 551-558, (IEEE) (2018)
- H. Abed, Ph. Pernelle, Th. Carron, S. Talbot, D. Wayntal : “Approche de ludification des enseignements ou comment motiver des Ă©tudiants aux concepts mathĂ©matiques”, CIMOM'18, Mayotte, France (2018)
- G. Mbatchou, F. Bouchet, Th. Carron, Ph. Pernelle : “Proposing and evaluating a model of co-construction of the learning scenario by the learner”, International Conference Cognition and Exploratory Learning in Digital Age, vol. ISBN: 978-989-8533-81-4, Proceedings of the 15th International Conference Cognition and Exploratory Learning in Digital Age, Budapest, Hungary, pp. 208-215 (2018)
- G. Mbatchou, F. Bouchet, Th. Carron : “Multi-scenario modelling of learning”, Actes de la 8e ConfĂ©rence sur le Recherche en Informatique et ses Applications, vol. 249, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Ziguinchor, Senegal, pp. 199-211, (Springer) (2018)
- Th. Carron, G. Houzet, H. Abed, Ph. Pernelle, P.‑J. LainĂ©, S. Talbot : “Teaching Digital Literacy: The Outcomes from a Learning Lab”, Journal of Electrical Engineering, vol. 6 (2), pp. 75-84, (David Publishing Company) (2018)
- M. Muratet, A. Yessad, Th. Carron, A. Ramolet : “Un systĂšme dâaide Ă lâanalyse des traces des apprenants dans les jeux sĂ©rieux”, STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Ăducation et la Formation), vol. 25 (1), NumĂ©ro SpĂ©cial SĂ©lection de la confĂ©rence EIAH 2017, (ATIEF) (2018)
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2017
- F. Miladi, A. Yessad, Th. Carron, F. Gargouri : “Modeling Learnerâs Type Using an Educational Massively Multiplayer Online Role-Playing Game”, Proceedings of ECGBL 2017 11th European Conference on Game-Based Learning, Graz, Austria (2017)
- A. Yessad, M. Muratet, Th. Carron : “Aider Ă lâanalyse du comportement dâun apprenant dans les jeux sĂ©rieux”, Environnements Informatiques pour l'Apprentissage Humain (EIAH 2017), Strasbourg, France (2017)
- Th. Carron, M. Muratet, B. Marne, A. Yessad : “Analyser et reprĂ©senter la progression de la difficultĂ© dâun jeu sĂ©rieux du point de vue ludique et pĂ©dagogique”, Environnements Informatiques pour l'Apprentissage Humain (EIAH 2017), Strasbourg, France (2017)
- Th. Carron, G. Houzet, Ph. Pernelle, P.‑J. LainĂ©, S. Talbot : “Enseignement du numĂ©rique : Les apports dâun Learning Lab”, Telecomâ2017 & 10es JFMMA, Rabat, Morocco (2017)
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2016
- W. Maalej, Ph. Pernelle, Ch. Ben Amar, Th. Carron, E. Kredens : “Identification and modeling of the skills within MOOCs”, AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Agadir, Morocco (2016)
- N. Aouadi, Ph. Pernelle, Ch. Ben Amar, Th. Carron, S. Talbot : “Models and Mechanisms for implementing playful scenarios”, AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Agadir, Morocco (2016)
- H. Abed, Ph. Pernelle, Ch. Ben Amar, Th. Carron : “Serious Games for vocational training: a compared approach”, AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Agadir, Morocco (2016)
- S. Msaed, Ph. Pernelle, Ch. Ben Amar, Th. Carron : “Service oriented approach for modeling and generic integration of complex resources in MOOCs”, AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Agadir, Morocco (2016)
- S. Msaed, Ph. Pernelle, Ch. Ben Amar, Th. Carron : “Complex resources in MOOCs: structural and behavioral integration approach”, ICWL 2016 - International Conference on Web-based Learning, Roma, Italy (2016)
- N. Aouadi, Ph. Pernelle, Ch. Ben Amar, Th. Carron : “MDA approach for reusability in serious game and e-learning design”, ICWL 2016 - International Conference on Web-based Learning, Roma, Italy (2016)
- W. Maalej, Ph. Pernelle, Ch. Ben Amar, Th. Carron, E. Kredens : “Modeling skills in a learner-centred approach within MOOCs”, ICWL 2016 - International Conference on Web-based Learning, Roma, Italy (2016)
- H. Abed, Ph. Pernelle, Th. Carron, Ch. Ben Amar : “Scenario modeling for serious games : an approach for industry sector”, ICWL 2016 - International Conference on Web-based Learning, Roma, Italy (2016)
- M. Muratet, A. Yessad, Th. Carron : “Understanding Learnersâ Behaviors in Serious Games”, ICWL 2016 15th International Conference on Advances in Web-Based Learning, vol. 10013, Lecture Notes in Computer Science, Rome, Italy, pp. 195-205, (Springer) (2016)
- M. Muratet, A. Yessad, Th. Carron : “Framework for Learner Assessment in Learning Games”, Adaptive and Adaptable Learning, vol. 9891, Lecture Notes in Computer Science, Lyon, France, pp. 622-626, (Springer) (2016)
- J.‑Ch. Marty, A. Serna, Th. Carron, Ph. Pernelle, D. Wayntal : “Multi-device Territoriality to Support Collaborative Activities: Implementation and Findings from the E-Learning Domain”, Adaptive and Adaptable Learning - 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings, vol. 9891, Lecture Notes in Computer Science, Lyon, France, pp. 152-164, (Springer International Publishing) (2016)
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2015
- N. Aouadi, Ph. Pernelle, J.‑Ch. Marty, Th. Carron : “A model Driven Architecture MDA Approach to facilitate Serious Game Integration in an e-learning environment”, Proceedings of the 9th European Conference on Game-Based Learning, Streinkjer, Norway, pp. 15-25 (2015)
- W. Maalej, Ph. Pernelle, J.‑Ch. Marty, Th. Carron : “Integration of Game Based Learning into a TEL Platform: Application to MOOCs”, Proceedings of the 9th European Conference on Games Based Learning (ECGBL), Steinkjer, Norway, pp. 321-331 (2015)
- N. Aouadi, Ph. Pernelle, J.‑Ch. Marty, Th. Carron : “Model Driven Architecture Approach for smooth integration of playful scenarios into learning environments”, The 9th European Conference on Games Based Learning, ECGBL 2015, Steinkjer, Norway (2015)
- H. Abed, Ph. Pernelle, Th. Carron, Ch. Ben Amar, M. Kechiche, P. Baert : “Serious game framework confronted with specificities of industrial training: application to steel industry”, The 9th European Conference on Games Based Learning, ECGBL 2015, Steinkjer, Norway (2015)
- H. Abed, Ph. Pernelle, S. Talbot, E. Kredens, Th. Carron : “Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT (full paper)”, E-Learn 2015: World Conference on E-Learning, Kona, Hawaii, United States (2015)
- A. Zaghbib, Ph. Pernelle, N. El Kechai, Th. Carron : “An ITS and Experiential Training approach to support lifelong change management in enterprises”, 2015 International Conference on Education, Management and Systems Engineering, EMSE2015, Phuket, Thailand, pp. 157-161 (2015)
- S. Msaed, A. Benharkart, Ph. Pernelle, Th. Carron : “Integration of complex ressources in a tel environment”, 7th International Conference on Education and New Learning Technologies, EDULEARN15, Barcelona, Spain, pp. 7514-7522 (2015)
- J.‑Ch. Marty, Th. Carron, Ph. Pernelle, S. Talbot, G. Houzet : “Mixed Reality Games”, International Journal of Game-Based Learning, vol. 5 (1), pp. 32-47, (IGI Global) (2015)
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2014
- A. Yessad, I. Mounier, J.‑M. Labat, F. Kordon, Th. Carron : “Have you found the error? A Formal Framework for Learning Game Verification”, 9th European Conference on Technology Enhanced Learning, vol. 8719, Lecture Notes in Computer Science, Graz, Austria, pp. 476-481, (Springer) (2014)
- Th. Carron, S. Talbot : “Industrial Knowledge assessment for capitalization purposes via learning techniques”, World Applied Sciences Journal, vol. 31 (14), pp. 28-35 (2014)
- Ph. Pernelle, Th. Carron, S. Elkadiri, A. Bissay, J.‑Ch. Marty : “PLM Serious Game Approach available both for Change Management and Knowledge Assessment”, Product Lifecycle Management for a Global Market, vol. 442, IFIP Advances in Information and Communication Technology, Yokohama, Japan, pp. 323-332, (Springer) (2014)
- A. Yessad, I. Mounier, Th. Carron, F. Kordon, J.‑M. Labat : “Formal Framework to improve the reliability of concurrent and collaborative learning games”, EAI Endorsed Transactions on Serious Games, vol. 14 (2), pp. e4, (ICST) (2014)
- Ph. Pernelle, Th. Carron, S. Talbot : “An approach to help Knowledge assessment: From Serious Game to MOOC (best article presentation award)”, International Conference on Innovative Trends in Science, Engineering and Management 2014 (ICITSEM 2014), DubaĂŻ, United Arab Emirates, pp. 125-130 (2014)
- W. Maalej, S. Msaed, Ph. Pernelle, Th. Carron : “Adaptive and playful approach in the MOOC: thanks to Serious Game”, 9th IEEE International Conference on Digital Information Management (ICDIM 2014), Phitsanulok, Thailand, pp. 201-204, (IEEE) (2014)
- J.‑Ch. Marty, Th. Carron : “Special Issue on Game-Based Learning”, International Journal of Learning Technology, vol. 9, (Inderscience) (2014)
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2013
- J.‑Ch. Marty, Th. Carron, S. Talbot, G. Houzet, Ph. Pernelle : “Integrating non-virtual Electronic activities in Game-Based Learning Environments”, 7th European Conference on Games-Based Learning (ECGBL), Porto, Portugal, pp. 378-385 (2013)
- A. Yessad, J.‑M. Labat, Th. Carron : “An approach to model and validate scenarios of serious games in the design stage”, International Conference on Web-based Learning, vol. 8167, Lecture Notes in Computer Science, Kenting, Taiwan, Province of China, pp. 264-273, (Springer) (2013)
- Th. Carron, Ph. Pernelle, S. Talbot : “Issues of Learning Games: From Virtual to Real”, International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2013, Fort Worth, Texas, United States, pp. 133-140, (IADIS) (2013)
- Th. Carron, F. Kordon, J.‑M. Labat, I. Mounier, A. Yessad : “Toward Improvement of Serious Game Reliability”, 7th European Conference on Games Based Learning, vol. 2, Porto, Portugal, pp. 80-87, (Academic Conferences and Publishing International) (2013)
- I. Marfisi‑Schottman, J.‑M. Labat, Th. Carron : “Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields”, International Conference on Advanced Learning Technologies, ICALT, Beijing, China, pp. 156-160 (2013)
- B. Marne, Th. Carron, J.‑M. Labat, I. Marfisi‑Schottman : “MoPPLiq: A Model For Pedagogical Adaptation of Serious Game Scenarios”, 2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT), Beijing, China, pp. 291-293, (IEEE Computer Society) (2013)
- Ph. Pernelle, Th. Carron : “Plateforme Serious Game mutualisĂ©e et pluridisciplinaire: les IUT en premiĂšre ligne”, Second congrĂšs national de la recherche en IUT, Corte, France (2013)
- Ph. Pernelle, J.‑Ch. Marty, Th. Carron : “From Traces to indicators for Serious Games: Case study concerning a new way to introduce Product Lifecycle Management”, International Journal of Learning Technology, vol. 8 (2), pp. 127-146, (Inderscience) (2013)
- I. Marfisi‑Schottman, J.‑M. Labat, Th. Carron : “Approche basĂ©e sur la mĂ©thode pĂ©dagogique des cas pour crĂ©er des Learning Games pertinents dans de nombreux domaines dâenseignement”, Environnements Informatiques pour l'Apprentissage Humain, EIAH'2013, Toulouse, France, pp. 67-78 (2013)
- J.‑Ch. Marty, Ph. Pernelle, Th. Carron : “ProblĂ©matique dâawareness au sein dâun groupe dâapprenants dans des environnements basĂ©s sur le jeu”, EIAH - Atelier "Serious Games, jeux Ă©pistĂ©miques numĂ©riques - MĂ©thodologies de recherche pour l'Ă©tude des interactions, Toulouse, France, pp. 47-53 (2013)
- Th. Carron, Ph. Pernelle, J.‑M. Heraud, A. Yessad : “VĂ©rification de scĂ©narios complexes issus du processus de ludification ("gamification") dans les jeux sĂ©rieux”, Rencontres interdisciplinaires sur les systĂšmes complexes naturels et artificiels, ThĂšme: la preuve et ses moyens., Rochebrune, France, pp. 1-12(inpress), (Les chemins de tr@verse) (2013)
- B. Marne, Th. Carron, J.‑M. Labat : “ModĂ©lisation des parcours pĂ©dago-ludiques pour lâadaptation des jeux sĂ©rieux”, 6e ConfĂ©rence sur les Environnements Informatiques pour l'Apprentissage Humain, Toulouse, France, pp. 55-66, (IRIT Press 2013) (2013)
- Th. Carron, Ph. Pernelle, J.‑Ch. Marty : “A Serious Game Environment to Support Organisational Changes in Enterprise”, chapter in Ubiquitous and Mobile Learning in the Digital Age, pp. 239-256, (Springer New York) (2013)
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2012
- Ph. Pernelle, Th. Carron, J.‑Ch. Marty, S. Talbot : “Learning PLM system with a Serious Game”, Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, vol. AICT-397 (Part I), IFIP Advances in Information and Communication Technology, Rhodes, Greece, pp. 598-605, (Springer) (2012)
- J.‑Ch. Marty, Th. Carron, Ph. Pernelle : “Observe and React: Interactive Indicators for Monitoring Pedagogical Sessions”, International Journal of Learning Technology, vol. 7 (3), pp. 277-296, (Inderscience) (2012)
- Ph. Pernelle, J.‑Ch. Marty, Th. Carron : “Serious Gaming: A new way to introduce Product Lifecycle Management”, IEEE Workshop on Learning Technology for Education in Cloud 7th International Conference on Knowledge Management in Organizations. Services and Cloud Computing, vol. 173, Advances in Intelligent Systems and Computing, Salamanca, Spain, pp. 89-100, (Springer Berlin Heidelberg) (2012)
- A. Zaghbib, Ph. Pernelle, Th. Carron : “Virtual coaching for change management”, 12th IEEE International Conference on Advance Learning Technologies, ICALT 2012, Roma, Italy, pp. 634-638, (IEEE) (2012)
- Th. Carron : “Les "Serious Games" pour apprendre autrement!”, Revue ESPRIUT "le magazine des IUT de France" n°8, pp. 6 (2012)
- Ph. Pernelle, S. Talbot, A. Bissay, Th. Carron : “MĂ©thodologie pour identifier la mĂ©moire dâentreprise en sâappuyant sur un environnement de serious game observable.”, XIX iemes Rencontres interdisciplinaires sur les systĂšmes complexes naturels et artificiels, Rochebrune, France, pp. 1-10, (Chemins de tr@verse) (2012)
- A. Zaghbib, Ph. Pernelle, Th. Carron : “Managing the accompaniment to change using ICT and experiential training: RD context”, 8th IEEE International Conference on Networked Computing and Advanced Information Management, vol. 1, Seoul, Korea, Republic of, pp. 265-272, (IEEE) (2012)
- Th. Carron, J.‑Ch. Marty : “Enhancement of Adaptation and Monitoring in Game-Based Learning Environments”, chapter in Student Usability in Educational Software and Games: Improving Experiences, pp. 201-220, (IGI Global), (ISBN: 9781466619876) (2012)
- L. Bisognin, Th. Carron, J.‑Ch. Marty : “Learning Games Factory: Construction of Learning Games Using a Component-Based Approach”, chapter in Leading Issues in GameâBased Learning Research; selected paper from ECGBL10, pp. 105-123, (Academic Publishing International), (ISBN: 978-1-908272-24-9) (2012)
- Th. Carron, J.‑Ch. Marty, Ph. Pernelle : “Un environnement dâapprentissage basĂ© sur le jeu: Learning Adventure”, Argos. La revue des BCD et CDI, vol. 50, pp. 16-21, (CRDP AcadĂ©mie de CrĂ©teil) (2012)
- E. Gendron, F. Pourroy, Th. Carron, J.‑Ch. Marty : “Towards a structured approach to the definition of indicators for collaborative activities in engineering design”, Journal of Engineering Design, vol. 23 (3), pp. 195 Ă 216, (Taylor & Francis) (2012)
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2011
- M. Bodin, J.‑Ch. Marty, Th. Carron : “Specifying Collaborative Tools in Game-Based Learning Environments: Clues from the trenches”, European Conference on Game Based Learning, AthĂšnes, Greece, pp. 46-56 (2011)
- Th. Carron, J.‑Ch. Marty : “Use of Profiling to optimise a collaborative session in a learning game”, European Conference on Game Based Learning, AthĂšnes, Greece, pp. 88-97 (2011)
- Th. Carron, J.‑Ch. Marty : “AmĂ©liorer la motivation dans les environnements dâapprentissage basĂ©s sur le jeu”, Revue des Sciences et Technologies de l'Information - SĂ©rie RIA : Revue d'Intelligence Artificielle, vol. 25, 2, pp. 223-251, (Lavoisier) (2011)
- J.‑Ch. Marty, Th. Carron : “Observation of Collaborative Activities in a Game-Based Learning Platform”, IEEE Transactions on Learning Technologies, vol. 4, 1, pp. 98-110, (Institute of Electrical and Electronics Engineers) (2011)
- Ph. Pernelle, Th. Carron, J.‑Ch. Marty : “Understanding product lifecycle management thanks to a serious game environment”, Proc. of International Conference on Cognition and Exploratory Learning in Digital Age, J. Michael Spector, Dirk Ifenthaler Demetrios G Sampson, P. Isaías (Eds.), Rio de Janeiro, Brazil, pp. 161-172, (IADIS) (2011)
- J.‑Ch. Marty, Th. Carron : “Hints for Improving Motivation in Game-Based Learning Environments”, chapter in Handbook of Research on Increasing Motivation and Learning Through Educational Video Games: Multidisciplinary Approaches, I. Patrick Felicia (Waterford Institute of Technology (Ed.), pp. 530-549, (IGI Global) (2011)
- Th. Carron : “Observation dans les environnements informatiques pour lâapprentissage humain (HDR)”, thesis (2011)
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2010
- Th. Carron, J.‑Ch. Marty, J. Heili : “DĂ©crire le contexte dâun Serious Game pour adapter lâactivitĂ© collaborative Ă partir des traces utilisateurs”, XVIIiĂšmes Rencontres interdisciplinaires sur les systĂšmes complexes naturels et artificiels, collection SystĂšmes Complexes des Ă©ditions Chemins de Traverse, J. P MĂŒller (Ed.), Rochebrune, France, pp. xx-yy (2010)
- Th. Carron, J.‑Ch. Marty, S. Talbot : “Interactive Widgets for Regulation in Learning Games”, IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisia, pp. 391-393, (IEEE Computer Society) (2010)
- L. Bisognin, Th. Carron, J.‑Ch. Marty : “Learning Games Factory: Construction of Learning Games Using a Component-Based Approach”, European Conference on Games Based Learning, Copenhague, Danemark, pp. 19-30 (2010)
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2009
- H. Fernandes, Th. Carron, S. Ducasse : “Guidage macroscopique de lâapprentissage”, Environnements Informatiques pour l'Apprentissage Humain (EIAH), Le Mans, France (2009)
- Th. Carron, J.‑Ch. Marty, M. Mangeot : “How to bring immersion in Learning Games?”, IEEE-ICALT 2009, vol. 1/1, Riga, Latvia, Latvia, pp. 6, (IEEE) (2009)
- J.‑Ch. Marty, Th. Carron : “Mobile Widgets for Teacher Awareness in Learning Games (position paper)”, IEEE Learning Technology newsletter, vol. 11 (1), pp. 16-18 (2009)
- E. Gendron, Th. Carron, J.‑Ch. Marty, P. Michels : “New usages for Knowledge Management through Collaborative Platforms”, Proc. of the International Conference on Knowledge Management, Amsterdam, the Netherlands, pp. xx-yy (2009)
- Th. Carron, J.‑Ch. Marty : “User Modelling in Learning Games”, Proc. of the 3rd European Conference on Games Based Learning, Graz, Austria, pp. 86-94 (2009)
- J.‑Ch. Marty, Th. Carron, J.‑M. Heraud : “Observation as a Requisite for Game-Based Learning Environments”, chapter in Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices, U. Thomas Connolly (University of the West of Scotland, U. Liz Boyle (University of Paisley (Eds.), pp. 51-71, (IGI Global) (2009)
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2008
- E. Gendron, Th. Carron, J.‑Ch. Marty : “Collaborative Indicators in Learning Games: An Immersive Factor”, European Conference on Game-Based Learning, Barcelona, Spain, (Academic Publishing Limited) (2008)
- H. Fernandes, Th. Carron, S. Ducasse : “iSTOA: Artefacts for mathematical interactive learning exercises”, Sixth International Conference on Creating, Connecting and Collaborating through Computing, 2008 (C5 2008), Poitiers, France, (IEEE Computer Society) (2008)
- Th. Carron, J.‑Ch. Marty, J.‑M. Heraud : “Teaching with game-based learning management systems: Exploring a pedagogical dungeon”, Journal Simulation & Gaming, vol. 39 (3), pp. 353-378 (2008)
- G. Loghin, Th. Carron, J.‑Ch. Marty : “A Flexible Agent-Based Observation Solution for Educational Platforms”, IEEE International Conference on Advanced Learning Technologies, pp. 31-33, (IEEE Computer Society) (2008)
- G. Loghin, Th. Carron, J.‑Ch. Marty, M. Vaida : “Observation and adaptation of a learning session based on a multi-agent system”, Proc. of the IEEE International Conference on Intelligent Computer Communication and Processing, Cluj-Napoca, Romania, pp. 17-24 (2008)
- J.‑Ch. Marty, Th. Carron, J.‑M. Heraud : “Traces and Indicators: Fundamentals for Regulating Learning Activities”, chapter in Teachers and Teaching: Strategies, Innovations and Problem Solving, Gerald F. Ollington (Ed.), pp. 323-349, (Nova Publishers) (2008)
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2007
- G.‑C. Loghin, Th. Carron, J.‑Ch. Marty : “Apporter de la flexibilitĂ© dans lâobservation dâune activitĂ© pĂ©dagogique”, Actes de la confĂ©rence EIAH 2007, (INRP) (2007)
- L. France, J.‑M. Heraud, J.‑Ch. Marty, Th. Carron : “Visualisation et rĂ©gulation de lâactivitĂ© des apprenants dans un EIAH tracĂ©”, Actes de la confĂ©rence EIAH 2007, (INRP) (2007)
- H. Fernandes, S. Ducasse, Th. Carron : “Dr Geo II: Adding Interactivity Planes in Interactive Dynamic Geometry”, International Conference on Creating, Connecting and Collaborating through Computing (C5 2007), Kyoto, Japan (2007)
- H. Fernandes, Th. Carron, S. Ducasse : “De lâimportance des plans dâinteraction dans la gĂ©omĂ©trie interactive”, Environnements Informatiques pour l'Apprentissage Humain (EIAH), Lausanne, Switzerland (2007)
- J.‑Ch. Marty, J.‑M. Heraud, L. France, Th. Carron : “Matching the Performed Activity on an Educational Platform with a Recommended Pedagogical Scenario: a Multi Source Approach”, Journal of Interactive Learning Research, special issue on Usage Analysis of Learning Systems: Existing Approaches and Scientific Issues, vol. 18 (2), pp. 267-283 (2007)
- L. Kepka, J.‑M. Heraud, L. France, J.‑Ch. Marty, Th. Carron : “Activity visualization and regulation in a virtual classroom”, International Conference on Computers and Advanced Technology in Education, pp. 507-510, (IASTED) (2007)
- Th. Carron, J.‑Ch. Marty, J.‑M. Heraud, L. France : “Games as Learning Scenarios: Are you serious?”, Proc. of the 1st European Conference on Games Based Learning, Paisley, Scotland, pp. 55-64 (2007)
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2006
- Gh. Chabert, J.‑Ch. Marty, B. Caron, Th. Carron, L. Vignollet, Ch. Ferraris : “The Electronic Schoolbag, a CSCW workspace: presentation and evaluation”, AI & Society, vol. 20 (3), pp. 403-419 (2006)
- Th. Carron, J.‑Ch. Marty, J.‑M. Heraud, L. France : “Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach”, IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, pp. 552-554, (IEEE Computer Society) (2006)
- L. France, J.‑M. Heraud, J.‑Ch. Marty, Th. Carron : “Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System”, IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, pp. 716-720, (IEEE Computer Society) (2006)
- Th. Carron, J.‑Ch. Marty, J.‑M. Heraud, L. France : “PrĂ©paration Dâune ExpĂ©rimentation PĂ©dagogique en vue dâObservation”, XIIIieme Rencontres interdisciplinaires sur les systĂšmes complexes naturels et artificiels, Rochebrune, France, pp. 237-248 (2006)
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2005
- J.‑M. Adam, M.‑N. Bessagnet, A. Bouzeghoub, P.‑A. Caron, Th. Carron, Ch. Choquet, B. David, A. Derycke, S. George, S. Iksal, J.‑M. Labat, P. Laforcade, X. Le Pallec, C. Lecocq, V. Luengo, Th. Nodenot, L. Oubahssi, Y. Peter, I. Rebai, M. Rosselle, Th. Vantroys : “Contributions de lâAction SpĂ©cifique "Conception dâune Plateforme pour la recherche en EIAH" Ă lâingĂ©nierie des Environnements Informatiques pour lâApprentissage Humain.”, STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Ăducation et la Formation), vol. 12, pp. 343-360, (ATIEF) (2005)
- J.‑M. Heraud, J.‑Ch. Marty, L. France, Th. Carron : “Une aide Ă lâinterprĂ©tation de traces : application Ă lâamĂ©lioration de scĂ©narios pĂ©dagogiques”, (2005)
- M. Rosselle, M.‑N. Bessagnet, Th. Carron : “Comment IntĂ©grer Des Logiciels Issus de La Recherche En EIAH ?”, STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Ăducation et la Formation), vol. 12, pp. 22 pages, (ATIEF) (2005)
- M. Rosselle, M.‑N. Bessagnet, Th. Carron : “Comment intĂ©grer des logiciels issus de la recherche en EIAH ?”, STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Ăducation et la Formation), vol. 12, pp. 22 pages, (ATIEF) (2005)
- G. Loghin, J.‑Ch. Marty, Th. Carron : “A Method for Enabling a Better Comprehension of User Behavior”, Cognition and Exploratory Learning in Digital Age, Kinshuk Sampson, Demetrios G. Isaias, Pedro T. (Ed.), Porto, Portugal, pp. 349-352, (IADIS) (2005)
- L. France, J.‑M. Heraud, J.‑Ch. Marty, Th. Carron : “Help through visualization to compare learnersâ activities to recommended learning scenarios”, Proceedings of the 5th IEEE International Conference on Advance Learning Technologies, Kaohsiung, Taiwan, pp. 476-481, (IEEE Computer Society) (2005)
- J.‑M. Heraud, J.‑Ch. Marty, L. France, Th. Carron : “Helping the Interpretation of Web Logs: Application to Learning Scenario Improvement”, 12th International Conference on Artificial Intelligence in EDucation workshop usage analysis in learning systems, Gordon I. McCalla, Bert Bredeweg Chee-Kit Looi (Eds.), Amsterdam, the Netherlands, pp. xx-yy (2005)
- Gh. Chabert, Th. Carron, L. GagniĂšre : “Lâobservation des usages dans un contexte Ă©ducatif : pratiques pĂ©dagogiques et nouvelles formes de communication Ă©ducative Ă©mergentes ?”, Actes du colloque ISD 2005, vol. 1 (13), I. De la Documentation - UniversitĂ© de la Manouba (Ed.), Tunis, Tunisie, pp. 405-422 (2005)
- Th. Carron, J.‑Ch. Marty, L. France, J.‑M. Heraud : “Preparing an Observed Pedagogical Experiment”, Cognition and Exploratory Learning in Digital Age, Kinshuk Sampson, Demetrios G. Isaias, Pedro T. (Ed.), Porto, Portugal, pp. 526-531, (IADIS) (2005)
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2004
- Ch. Martel, Ch. Ferraris, B. Caron, Th. Carron, Gh. Chabert, Ch. Courtin, L. GagniĂšre, J.‑Ch. Marty, L. Vignollet : “A Model for CSCL Allowing Tailorability: Implementation in the âElectronic Schoolbagâ Groupware”, chapter in Groupware: Design, Implementation, and Use, pp. 322-337 (2004)
- J.‑Ch. Marty, J.‑M. Heraud, Th. Carron, L. France : “A quality approach for collaborative learning scenarios (position paper).”, IEEE Learning Technology newsletter, vol. 6 (4), pp. 46-48 (2004)
- Ch. Martel, Ch. Ferraris, B. Caron, Th. Carron, Gh. Chabert, Ch. Courtin, L. GagniĂšre, J.‑Ch. Marty, L. Vignollet : “A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware”, Collaboration Researchers International Working Group, vol. 3198, Lecture Notes in Computer Science, San Carlos, Costa Rica, pp. 322-338, (Springer) (2004)
- B. Caron, Th. Carron, Gh. Chabert, Ch. Courtin, Ch. Ferraris, Ch. Martel, J.‑Ch. Marty, L. Vignollet : “Lâespace numeÌrique de travail du "cartable eÌlectronique"”, Technologies de l'Information et de la Communication pour l'Education 2004, pp. 1-9 (2004)
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2002
- Th. Carron, O. Boissier, C. Sayettat : “Le temps dans les systĂšmes multi-agents”, chapitre de Organisation et applications des SMA, pp. pp.133-166, (Hermes Lavoisier) (2002)
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2001
- Th. Carron, O. Boissier : “Towards a Temporal Organizational Structure Language for Dynamic Multi-Agent Systems”, Proceedings of the 10th European Workshop on Multi-Agent Systems, MAAMAW'01, Annecy, France, pp. pp.219-234 (2001)
- Th. Carron : “Des SysteÌmes Multi-Agents temporels pour des systeÌmes industriels dynamiques”, thesis, phd defence 12/20/2001, supervision Marty, Jean-Charles, co-supervision : Demazeau, Yves, Enjalbert, Patricie (2001)
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2000
- Th. Carron, O. Boissier, C. Sayettat : “Vers une coordination temporelle (DĂ©monstration avec article dans les actes)”, JournĂ©es Francophones sur l'Intelligence Artificielle DistribuĂ©e et les SystĂšmes Multi-Agents, Saint-Jean-la-VĂȘtre, France, (HermĂšs) (2000)
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1999
- Th. Carron, H. Proton, O. Boissier : “A Temporal Agent Communication Language for Dynamic Multi-agent Systems”, chapter in Multi-Agent System Engineering, Lecture Notes in Computer Science, pp. pp115-127, (Springer Berlin / Heidelberg), (ISBN: 978-3-540-66281-5) (1999)