RAMALHO Geber
Direction de recherche : Jean-Gabriel GANASCIA
Construction d'un Agent Rationnel jouant du Jazz
voir rapport
Soutenance : 13/01/1997
Membres du jury :
Denis BAGGI rapporteur
Claude CADOZ examinateur
Jean-Gabriel GANASCIA directeur
Jean-Paul HATON examinateur
François PACHET examinateur
Gerhard WIDMER rapporteur
Publications 1997-2014
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2014
- M. Albuquerque, G. Ramalho, V. Corruble, . Santos, F. Freitas : “Helping Developers to Look Deeper inside Game Sessions”, Brazilian Symposium on Games and Digital Entertainment, SBGAMES, Porto Alegre, RS, Brazil (2014)
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2011
- C. Poulet, V. Corruble, A. El Fallah‑Seghrouchni, G. Ramalho : “The Open System Setting in Timed Multiagent Patrolling”, IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT), vol. 2, Lyon, France, pp. 373-376, (IEEE) (2011)
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2009
- V. Corruble, G. Ramalho : “Jeux vidéo et Systèmes Multi-Agents”, chapter in Technologies des systèmes multi-agents et applications industrielles, IC2 Series, pp. 235-264, (Hermès Lavoisier), (ISBN: 978-2-7462-1785-0) (2009)
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2006
- Ch. Madeira, V. Corruble, G. Ramalho : “Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games”, AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Marina del Rey, California, United States, pp. 121-123, (AAAI) (2006)
- G. Andrade, G. Ramalho, A. Gomes, V. Corruble : “Dynamic Game Balancing: An Evaluation of User Satisfaction”, AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Marina del Rey, California, United States, pp. 3-8, (Association for the Advancement of Artificial Intelligence) (2006)
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2005
- G. Andrade, G. Ramalho, V. Corruble : “Challenge-Sensitive Action Selection: an Application to Game Balancing”, International Conference on Intelligent Agent Technology, Compiègne, France, pp. 194-200, (IEEE) (2005)
- Ch. Madeira, V. Corruble, G. Ramalho : “Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations”, International Conference on Intelligent Agent Technology, Compiegne, France, pp. 512-515, (IEEE) (2005)
- G. Andrade, G. Ramalho, V. Corruble : “Automatic computer game balancing: a reinforcement learning approach”, International Conference on Autonomous Agents and Multiagent Systems, Utrecht, Netherlands, pp. 1111-1112, (ACM) (2005)
- G. Andrade, G. Ramalho, H. Santana, V. Corruble : “Extending Reinforcement Learning to Provide Dynamic Game Balancing”, IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, Edinburgh, United Kingdom, pp. 7-12 (2005)
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2004
- A. De Luna Almeida, G. Ramalho, H. Santana, P. Tedesco, T. Menezes, V. Corruble, Y. Chevaleyre : “Recent advances on multi-agent patrolling”, 17th Brazilian Symposium on Artificial Intelligence, vol. 3171, Lecture Notes in Computer Science, São Luís, Brazil, pp. 474-483, (Springer) (2004)
- Ch. Madeira, V. Corruble, G. Ramalho, B. Ratitch : “Bootstrapping the Learning Process for the Semi-automated Design of a Challenging Game AI”, AAAI-04 Workshop on Challenges in Game AI, San Jose, CA, United States, pp. 72-76 (2004)
- H. Santana, G. Ramalho, V. Corruble, B. Ratitch : “Multi-Agent Patrolling with Reinforcement Learning”, AAMAS 2004 - 3rd International Conference on Autonomous Agents and Multiagent Systems, New York, United States, pp. 1122-1129, (IEEE) (2004)
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2002
- I. Teixeira, F. De Carvalho, G. Ramalho, V. Corruble : “ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems.”, SBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, vol. 2507, Lecture Notes in Artificial Intelligence, Porto de Galinhas/Recife, Brazil, pp. 237-247, (Springer) (2002)
- S. Queiroz, F. De Carvalho, G. Ramalho, V. Corruble : “Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority”, SBIA 2002 - 16th Brazilian Symposium on Artificial Intelligence, vol. 2507, Lecture Notes in Artificial Intelligence, Porto de Galinhas/Recife, Brazil, pp. 248-258, (Springer) (2002)
- V. Corruble, Ch. Madeira, G. Ramalho : “Steps toward Building a Good AI for Complex Wargame-Type Simulation Games”, GAME-ON 2002 - The Third International Conference on Intelligent Games and Simulation, Londres, United Kingdom, pp. 155-159, (SCS Europe) (2002)
- A. Pamponet Machado, A. De Luna Almeida, G. Ramalho, J.‑D. Zucker, A. Drogoul : “Multi-Agent Movement Coordination in Patrolling”, First Workshop on Agents in Computer Games, at The 3rd International Conference on Computers and Games (CG'02), Edmonton, Canada (2002)
- A. Pamponet Machado, G. Ramalho, J.‑D. Zucker, A. Drogoul : “Multi-Agent Patrolling: an Empirical Analysis of Alternative Architectures”, MABS 2002 - 3rd International Workshop on Multi-Agent Systems and Agent-Based Simulation, vol. 2581, Lecture Notes in Computer Science, Bologna, Italy, pp. 155-170, (Springer) (2002)
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1999
- G. Ramalho, P.‑Y. Rolland, J.‑G. Ganascia : “An Artificially Intelligent Jazz Performer”, Journal of New Music Research, vol. 28 (2), pp. 105-129, (Taylor & Francis (Routledge)) (1999)
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1997
- G. Ramalho : “Construction d’un Agent Rationnel jouant du Jazz”, soutenance de thèse, soutenance 13/01/1997, direction de recherche Ganascia, Jean-Gabriel (1997)