GUIGON Gaëlle
Team : MOCAH
- Sorbonne Université - LIP6
Boîte courrier 169
Couloir 26-00, Étage 5, Bureau 530
4 place Jussieu
75252 PARIS CEDEX 05
FRANCE
Tel: +33 1 44 27 88 64, Gaelle.Guigon (at) nulllip6.fr
https://lip6.fr/Gaelle.Guigon
Supervision : Thibault CARRON
Co-supervision : MURATET Mathieu, VERMEULEN Mathieu
Asymmetric Scenarios for Multi-Player Serious Games
This thesis explores Technologies Enhanced Learning (TEL) and the design of learning games. It focuses on pedagogical asymmetric role-playing games, known as Role Learning Games (RLG). These games can simulate multi-actor professional environments, promoting cooperation between distinct roles. Our research question addresses the modeling of scenarios with player interactions for Role Learning Games.
A design model for RLG has been proposed and reified through two tools: a tangible puzzle and an online application. Experiments conducted with teachers and instructional designers demonstrate the value of this model in assisting them with scenario creation. A scenario verification system was developed to ensure that collaboration can occur. This thesis contributes to the advancement of TEL with a design model for RLG scenarios, two scenario creation tools, and a verification system, each having demonstrated their effectiveness and opening up application prospects beyond the educational context.
Defence : 10/10/2024
Jury members :
Nour El Mawas, Professeure, Université de Lorraine [Rapporteur]
Iza Marfisi-Schottman, Professeure, Université du Mans [Rapporteur]
Armelle Brun, Professeure, Université de Lorraine
Jean-Marie Gilliot, Maître de conférences HDR, IMT Atlantique
Éric Sanchez, Professeur, Université de Genève
Thibault Carron, Maître de conférences HDR, Sorbonne Université
Mathieu Muratet, Maître de conférences, Sorbonne Université
Mathieu Vermeulen, Maître assistant, IMT Nord Europe
2017-2024 Publications
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2024
- G. Guigon : “Des scénarios asymétriques pour des «serious games» multi-joueurs”, thesis, phd defence 10/10/2024, supervision Carron, Thibault, co-supervision : Muratet, Mathieu, Vermeulen, Mathieu (2024)
- G. Guigon, M. Muratet, M. Vermeulen, Th. Carron : “Modelling and verification of asymmetric role-playing scenarios for learning with Petri nets”, Games and Learning Alliance Conference, Berlin, Germany (2024)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Co-designing synchronous asymmetric multiplayer learning game scenarios”, International Conference on Computer-Supported Collaborative Learning, Buffalo, NY, United States (2024)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Tangible or digital? A comparison between two tools for designing asymmetric role-playing games for learning”, 16th International Conference on Computer Supported Education, Angers, France (2024)
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2023
- G. Guigon, M. Muratet, M. Vermeulen, Th. Carron : “Facilitate the design of Role Learning Games: the RLG Kit”, international conference on Advanced Learning Technologies and Technology-enhanced Learning, Orem (UT), United States (2023)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “RLG Model et RLG kit : un modèle et un kit de conception de Role Learning Game”, EIAH2023 : 11e Conférence sur les Environnements Informatiques pour l'Apprentissage Humain, Brest, France, pp. 316-319 (2023)
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2022
- G. Guigon : “Vers la conception de jeux sérieux multi-joueurs et multi-rôles.”, Actes des neuvièmes rencontres jeunes chercheur·e·s en EIAH, Lille, France, pp. 160-166 (2022)
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2021
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Towards an integration of the multi-role dimension in the design of learning games: a review of the literature”, Lecture Notes in Computer Science, vol. 13134, GALA 2021: Games and Learning Alliance, La Spezia, Italy, pp. 258-264, (Springer) (2021)
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2018
- M. Vermeulen, N. Mandran, J.‑M. Labat, G. Guigon : “Vers une approche Meta-Design des Learning Games avec le modèle DISC : de la conception à l’analyse des traces d’usage des étudiants par les enseignants”, STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Éducation et la Formation), vol. 25 (1), (ATIEF) (2018)
- G. Guigon, J. Humeau, M. Vermeulen : “A Model to Design Learning Escape Games: SEGAM”, Proceedings of the 10th International Conference on Computer Supported Education, Funchal, Madeira, Portugal, pp. 191-197, (SCITEPRESS - Science and Technology Publications) (2018)
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2017
- M. Vermeulen, G. Guigon, N. Mandran, J.‑M. Labat : “Teachers at the heart of the learning games design: the DISC model”, 17th IEEE International Conference on Advanced Learning Technologies, Timisoara, Romania (2017)
- M. Vermeulen, G. Guigon, N. Mandran, J.‑M. Labat : “L’enseignant au cœur de la conception de learning games : le modèle DISC”, Actes de la Conférence 8e Conférence sur les Environnements Informatiques pour l’Apprentissage Humain, Strasbourg, France (2017)
- G. Guigon, J. Humeau, M. Vermeulen : “Escape Classroom : un escape game pour l’enseignement”, QPES 2017, Grenoble, France (2017)