VERMEULEN Mathieu
Supervision : Jean-Marc LABAT
Co-supervision : MANDRAN Nadine
A meta-design approach of learning games to developp their use
This thesis in computer science is in the field of Technology Enhanced Learning (TEL) and more specifically in the field of Learning Games (LG), serious games dedicated to learning. It deals with their design, tools and models to facilitate it, and their use. To tackle this problem, we use the meta-design, an approach aiming to strongly involve the end users in the design stage but also in the use stage.
To implement this approach with teachers, whom we consider as end users of LG, we propose different iterations of a simple and representable LG model to facilitate the collaborative design of these TELs, but also their reengineering. After a first iteration, the second iteration propose a model named DISC and the associated design method. They were tested in the co-design of a learning game used by teachers of higher education in the context of a MOOC and as an additional activity of a course. To involve teachers in the use stage, we propose to articulate this model with a learners traces visualizations tool to detect problematic pattern and, thus, facilitate the reengineering process of LG, the visualizations allowing traces analysis collected during the use stage.
To carry out this research work, we chose to work with the THEDRE method which proposes an iterative research cycle supported by the feedback of indicators evaluating the process throughout the method. This continuous improvement, supported by the experiments, allow us to validate our propositions about the meta-design for the learning games.
Defence : 06/11/2018
Jury members :
Agathe MERCERON, Professeur, Beuth University of Applied Sciences, [Rapporteur]
Sébastien GEORGE, Professeur, Le Mans Université, IUT Laval, [Rapporteur]
Amal EL FALLAH SEGHROUCHNI, Professeur, Sorbonne Université, Faculté des Sciences
Anne BOYER, Professeur Université de Lorraine
Pierre BOULET, Professeur Université de Lille
Jean-Marc LABAT, Professeur Sorbonne Université, Faculté des Sciences
Nadine MANDRAN, Docteur. Ingénieur de Recherches (CNRS), Université Grenoble Alpes
Raymond CHEVALLIER Professeur, directeur des études, IMT Lille Douai
One past PhD student (2024) at Sorbonne University
- 2024
- GUIGON Gaëlle : Des scénarios asymétriques pour des «serious games» multi-joueurs.
2016-2024 Publications
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2024
- G. Guigon, M. Muratet, M. Vermeulen, Th. Carron : “Modelling and verification of asymmetric role-playing scenarios for learning with Petri nets”, Games and Learning Alliance Conference, Berlin, Germany (2024)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Co-designing synchronous asymmetric multiplayer learning game scenarios”, International Conference on Computer-Supported Collaborative Learning, Buffalo, NY, United States (2024)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Tangible or digital? A comparison between two tools for designing asymmetric role-playing games for learning”, 16th International Conference on Computer Supported Education, Angers, France (2024)
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2023
- G. Guigon, M. Muratet, M. Vermeulen, Th. Carron : “Facilitate the design of Role Learning Games: the RLG Kit”, international conference on Advanced Learning Technologies and Technology-enhanced Learning, Orem (UT), United States (2023)
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “RLG Model et RLG kit : un modĂšle et un kit de conception de Role Learning Game”, EIAH2023 : 11e ConfĂ©rence sur les Environnements Informatiques pour l'Apprentissage Humain, Brest, France, pp. 316-319 (2023)
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2021
- G. Guigon, M. Vermeulen, M. Muratet, Th. Carron : “Towards an integration of the multi-role dimension in the design of learning games: a review of the literature”, Lecture Notes in Computer Science, vol. 13134, GALA 2021: Games and Learning Alliance, La Spezia, Italy, pp. 258-264, (Springer) (2021)
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2019
- M. Vermeulen, A. Karami, A. Fleury, F. Bouchet, N. Mandran, J. Laval, J.‑M. Labat : “APACHES: Human-Centered and Project-Based Methods in Higher Education”, 14th European Conference on Technology Enhanced Learning EC-TEL 2019, vol. 11722, Lecture Notes in Computer Science, Delft, Netherlands, pp. 683-687, (Springer) (2019)
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2018
- M. Vermeulen : “Une approche meta-design des learning games pour dĂ©velopper leur usage”, thesis, phd defence 06/11/2018, supervision Labat, Jean-Marc, co-supervision : Mandran, Nadine (2018)
- M. Vermeulen : “Conception de jeux sĂ©rieux par les formateurs et enseignants, le cas de la formation initiale de jeunes adultes: Symposium Digitalisation du champ de lâinsertion, les pratiques dâaccompagnement et logiques de professionnalisation Ă lâĆuvre”, e-formation 2018, Villeneuve d'Ascq, France (2018)
- M. Vermeulen, N. Mandran, J.‑M. Labat, G. Guigon : “Vers une approche Meta-Design des Learning Games avec le modĂšle DISC : de la conception Ă lâanalyse des traces dâusage des Ă©tudiants par les enseignants”, STICEF (Sciences et Technologies de l'Information et de la Communication pour l'Ăducation et la Formation), vol. 25 (1), (ATIEF) (2018)
- G. Guigon, J. Humeau, M. Vermeulen : “A Model to Design Learning Escape Games: SEGAM”, Proceedings of the 10th International Conference on Computer Supported Education, Funchal, Madeira, Portugal, pp. 191-197, (SCITEPRESS - Science and Technology Publications) (2018)
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2017
- J. Alvarez, J.‑Y. Plantec, M. Vermeulen, Ch. Kolski : “RDU Model dedicated to evaluate needed counsels for Serious Game projects”, Computers and Education, vol. 114, pp. 38-56, (Elsevier) (2017)
- M. Vermeulen, G. Guigon, N. Mandran, J.‑M. Labat : “Teachers at the heart of the learning games design: the DISC model”, 17th IEEE International Conference on Advanced Learning Technologies, Timisoara, Romania (2017)
- M. Vermeulen, G. Guigon, N. Mandran, J.‑M. Labat : “Lâenseignant au cĆur de la conception de learning games : le modĂšle DISC”, Actes de la ConfĂ©rence 8e ConfĂ©rence sur les Environnements Informatiques pour lâApprentissage Humain, Strasbourg, France (2017)
- G. Guigon, J. Humeau, M. Vermeulen : “Escape Classroom : un escape game pour lâenseignement”, QPES 2017, Grenoble, France (2017)
- M. Vermeulen, J. Laval, X. Serpaggi, R. Pinot : “Soyez agiles dans les A.L.P.E.S. ! Une pĂ©dagogie en mode agile.”, QPES 2017, Grenoble, France (2017)
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2016
- M. Vermeulen, N. Mandran, J.‑M. Labat : “Chronicle of a scenario graph: from expected to observed learning path”, Adaptive and Adaptable Learning, vol. 9891, Lecture Notes in Computer Science, Lyon, France, pp. 321-330, (Springer) (2016)
- M. Vermeulen : “Un modĂšle formel de jeux sĂ©rieux de type Ă©tude de cas pour lâenseignement supĂ©rieur : le modĂšle DISCO”, RJC'EIAH 2016, Actes des 6es Rencontres Jeunes Chercheurs en EIAH, Montpellier, France (2016)
- J. Laval, M. Vermeulen : “LES A.L.P.E.S. : APPROCHES AGILES POUR LâENSEIGNEMENT SUPERIEUR: Un outil de personnalisation de la formation pour les enseignants du supeÌrieur”, Actes du 29e congrĂšs de l'Association Internationale de PĂ©dagogie Universitaire (AIPU), Lausanne, Switzerland (2016)
- J. Laval, M. Vermeulen : “LES A.L.P.E.S. : APPROCHES AGILES POUR LâENSEIGNEMENT SUPERIEUR: Une approche projet agile pour lâenseignement du systĂšme dâinformation en Licence Professionnelle”, http://inforsid.fr/Grenoble2016/wp-content/uploads/2016/06/INFORSID_2016/index.html, Grenoble, France (2016)
- M. Vermeulen, N. Mandran, J.‑M. Labat : “DISCO, a Formal Model of Serious Games to Help Teachers at the Design Stage”, Doctoral Consortium (DCCSEDU 2016), Rome, Italy, pp. 3-8 (2016)