Massively Multiplayer Online Games (MMOGs) are a very popular class of distributed systems with more than 20 millions of active users worldwide. MMOG have strong applicative requirements in terms of data consistency, persistence, responsiveness and scalability. Shaped by the behavior of the players in-game, MMOG workloads are data-intensive and hardly predictable. Despite extensive research in the area, none of the currently existing architectures is able to fully satisfy all the requirements in presence of such complex workloads.